This is - trap for [nyubisov].
 To make there absolutely something. It is located 
above the neglected storage, where costs seaman (trains). This region it is easy 
to entangle from Void, since it also norecall and random and room also are 
called " Void". However, this place is much more harmful than Void. Only real 
method to leave hence - this to use a command of exits and to search for any 
other room, except " Void". scan and farsight, to you also can to help to find 
seaman. Thus, making careful steps to the different sides it is possible to 
attain that the command of " exits" besides Void will show one of six offshoots, 
from which it is possible to make recall. In all in the aria of 27 norecall of 
rooms with the random outputs also of several usual rooms from recall. Random 
rooms still are identical. They have on 6 outputs and names " Void". After 
[rebuta] they are connected in the form the cube of 3x3, whose ways in all 
directions are locked into the rings on three rooms. The directions of outputs 
randomly change with each [repopom]. There is one additional room with the name 
of " Void" , by [mobom] on the name of keeper, but it without the entrances and 
the outputs and cannot be fallen there (even tele-port).

Yule Tree Farm / Mountain Road (G) (H) / (I) | (a) | (d) / | (g) | / | / / | / |/ |/ / |/ (6)-----Void------------Void------------Void--(6) /| /| / /| / | (b) / | / / | (h) / | / / | / / | / / |/ / |/ / |/ (7)-/ --Void--------/---Void--------/---Void--(7) / /| / /| / /| / / | (c) / / | (f) / / | (i) / / | / / / | / / / | / / / |/ / / |/ / / |/ /(8)-/---Void---/----/---Void---/----/---Void--(8) / / /| / / /| / / /| / / / | / / / | / / / | / / / (G) / / / (H) / / / (I) / / / / / / / / Newfane / / / / / / / Village / / / / / / / Square / / / / / / / / | / / / / / / / / Road to / / / / / / / Newfane / / / / / (D)/ / | / / (F)/ / / |/ / / |/ / / |/ / / (5)-----Void--/----/----Void--/----/----Void--/-(3)/ /| / / /| / / /| / / / | / / / | / / / | / / / | / / / | / / / | / / An Old / |/ / / |/ / / |/ / A Large Wooden---Road by-/---Void--/-----/---Void--/-----/---Void--/--Dance Church a Pond / /| / / /| / / /| / Hall / / | / / / | / / / | / / / | / / / | / / / | / / / |/ / / |/ / / |/ /(5)-----Void---/----/---Void---/----/---Void----(5) / / /| / / /| / / /| / / / | / / / | / / / | / / / (D) / / | / / (F) / / / / / A Small / / / / / / / / Hall / / / / / / / / / / (A) / / / (B) / / / (C) / / / | / / / | / / / | / / / |/ / / |/ / / |/ / / (0)--Void--/----/----Void--/----/----Void--/-(0)/ /| / / /| / / /| / / / | / / / | / / / | / / (a) | / / (d) | / / (g) | / / |/ / |/ / |/ / (1)--Void--/---------Void--/---------Void--/-(1) /| / / | / /| / / | / / | / / | / (b) | / / | / (h) | / |/ / |/ |/ (2)--Void-------/----Void------------Void----(2) /| / /| /| / | / / | / | (c) | / (f) | (i) | (A) / (B) (C) / / / ... Midgaard (Abandoned Warehouse) (Sailor)